Splines and Polygon Modeling
In this one, i to polygons, one resembling a table, and another one a a head (the one on the left is a head) And i made two flat planes, and added a “cloth Effect”. Then the plane sort of fall down onto the object, like a cloth it dose that folding thing, and made it look realistic.
Hand Modeling
I did a skeleton hand. This was made using one block, and elongated by extrude. I can move by adding “bones” strange to be adding bones to bones, but that is okay. “bones” is what make the model move. You can animation with it.
Head Modeling
This was made using a Sphere. And made it by using “symmetry”and a lot of moving and extruding. This was supposed to be a demon, looks like Voldemort with horns.





